Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Eskabwa's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
31 |
Suffered a deep tragedy. |
5 |
31 |
Dropped out of the merchant academy. |
6 |
31 |
Continued as Army (Infantry). |
6 |
35 |
Surrounded and outnumbered by the enemy, Eskabwa hold out until relief arrives. |
6 |
35 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
35 |
Continued as Army (Infantry). |
7 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Failed to qualify for Worker (Citizen). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Became a Navy (Flight) with the new title Crewman. |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Failed to qualify for Field Researcher (Scholar). |
9 |
40 |
Became a Drifter (Wanderer). |
9 |
42 |
Offered job by a patron. Now owe him a favor. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |