Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Maymie Young spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
28 |
Involved in the planning of an impressive heist. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Maymie Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
44 |
Vessel participates in a notable military engagement. |
7 |
46 |
Attempt at commissioned failed. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Maymie Young join a gambling circle on board. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
53 |
Maymie Young foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |