Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Surrounded and outnumbered by the enemy, Orville Arnold hold out until relief arrives. |
2 |
26 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
30 |
Lost eye or limb. Fully recovered. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Orville Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Orville Arnold have been following false teachings! |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Orville Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orville Arnold fail to help. Gain an Enemy. |
6 |
40 |
Orville Arnold's ship is damaged, and Orville Arnold have to hitch-hike Orville Arnold's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Orville Arnold survey an alien world. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Good fortune |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Orville Arnold inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Orville Arnold aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |