Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Works is especially well received and popular, making Daryl Fergusson a minor celebrity |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Join homeworld’s celebrity circles |
5 |
38 |
Gain a contact |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
46 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Daryl Fergusson's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
53 |
A sudden war destroys Daryl Fergusson's trade routes and contacts, forcing Daryl Fergusson to flee that region of space. |
9 |
53 |
Gain rebels as Enemy |
10 |
53 |
Failed to qualify for Performer (Entertainer). |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
57 |
Daryl Fergusson do not know what happened to Daryl Fergusson. There is a gap in Daryl Fergusson's memory. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
Daryl Fergusson come into conflict with a splinter group Daryl Fergusson's own religion which maintains Daryl Fergusson's version is the wrong one. Gain 2 Rivals. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired. |
12 |
64 |
Find an Alien Artifact. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |