Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Serena Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Serena Fabble to flee and vows to hunt Serena Fabble down. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Serena Fabble's business expands, Serena Fabble's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Political upheaval strikes Serena Fabble's homeworld, and Serena Fabble is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Nearly killed. Fully recovered. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Serena Fabble is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |