Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Cecil Boyd join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
36 |
A job goes wrong, forcing Cecil Boyd to flee off-planet. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Returned to Drifter (Scavenger). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Cecil Boyd do not know what happened to Cecil Boyd. There is a gap in Cecil Boyd's memory. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
Imperial trade restrictions force Cecil Boyd out of business. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
47 |
Suffered a deep tragedy. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Moved to a new world. |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |