Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Join homeworld’s celebrity circles |
2 |
24 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
One of Jessica Knight's pieces of art is stolen, and the investigation brings Jessica Knight into the criminal underworld. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
39 |
Assigned to an assault on an enemy fortress. |
6 |
39 |
Injured |
6 |
42 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Became a Merchant (Free Trader). |
8 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Voluntarily left Free Trader |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
51 |
Find Ancient Technology. |
10 |
54 |
Voluntarily left Scavenger |
10 |
54 |
Failed to qualify for Broker (Merchant). |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
58 |
Jessica Knight do not know what happened to Jessica Knight. There is a gap in Jessica Knight's memory. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |