Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Duane Smith's scout ship is one of the first on the scene to rescue the survivors of a disaster but Duane Smith fail to help. Gain an Enemy. |
1 |
22 |
Duane Smith have no idea what happened to Duane Smith – they found Duane Smith's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Duane Smith's time in the scouts. |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
Arrested and charged. |
4 |
31 |
Hired a lawyer to beat the charges. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Voluntarily left Thief |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Duane Smith foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Lost eye or limb. Fully recovered. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |