Retired Project Worker Artie Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 54 M 1 (-2) 3 (-1) 8 (0) 3 (-1) 5 (-1) 6 (0)138356
Unsympathetic
 
Skills
Admin 0
Athletics (Strength) 1
Carouse 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 2
Persuade 2
Profession (Worker) 0
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Rogue Enforcer 23
Drifter Barbarian 01
Prisoner Fixer 02
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Eva Holland Rival 1 2 3 1 Sydite (M/76)
Betty Barry Rival 1 2 1 1 Kargol (F/17)
Bobbie Gonzales Rival 1 2 2 2 Dynchia (F/14)
Frank Vasquez Enemy 0 2 5 2 Azhanti (M/59)
Thora Ellis Contact 2 1 0 2 Luriani (F/31)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Artie Graham is chosen to represent Artie Graham's faith in a vid show or other highly public forum.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Artie Graham come into conflict with a splinter group Artie Graham's own religion which maintains Artie Graham's version is the wrong one. Gain 2 Rivals.
3 26 Became a Rogue (Enforcer).
3 29 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Rogue (Enforcer) rank 1.
4 30 Continued as Rogue (Enforcer).
4 33 Artie Graham spend months in the dangerous criminal underworld.
4 34 Promoted to Rogue (Enforcer) rank 2.
5 34 Continued as Rogue (Enforcer).
5 36 Artie Graham spend months in the dangerous criminal underworld.
5 38 Forced to muster out.
6 38 Failed to qualify for Journalist (Entertainer).
6 38 Became a Drifter (Barbarian).
6 42 Betrayed by a friend. One of Artie Graham's Contacts or Allies betrays Artie Graham, ending Artie Graham's career. That Contact or Ally becomes a Rival or Enemy.
7 42 Became a Prisoner (Fixer).
7 44 Beaten by a prison gang.
7 44 Lightly injured, no permanent damage. Fully recovered.
8 46 Switched to Prisoner (Inmate) with previous rank.
8 48 Make friends with another inmate; gain them as a Contact.
9 50 Returned to Prisoner (Fixer).
9 52 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
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