Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Drucilla Casey befriend a superior in the corporation or the colony. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Drucilla Casey's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Drucilla Casey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Drucilla Casey fail to help. Gain an Enemy. |
5 |
36 |
Drucilla Casey's ship is damaged, and Drucilla Casey have to hitch-hike Drucilla Casey's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Drucilla Casey have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Drucilla Casey's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Gain Enemy if Drucilla Casey don't already have one. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Attempted a risky adventure and was injured. |
9 |
53 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |