Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Wellington Ahern far from home. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Wellington Ahern gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Wellington Ahern is rewarded for Wellington Ahern's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
A good deal ensures Wellington Ahern is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |