Willie Peters  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 45 F 3 (-1) 3 (-1) 7 (0) 4 (-1) 8 (0) 7 (0)337487
Busy, Cruel
 
Skills
Athletics (Endurance) 1
Deception 0
Drive (Walker) 2
Explosives 1
Profession (Worker/Metalworking) 1
Recon 0
Science (Robotic Sciences) 0
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Citizen Worker 13
 
Name Type Affinity Enmity Power Influence Species
Zelia Green Contact 2 0 0 5 Sydite (F/35)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Wanderer).
1 19 Attacked by enemies and injured.
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
1 19 Gain Enemy if Willie Peters don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 25 Gain Enemy if Willie Peters don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 30 Forced to muster out.
4 30 Became a Citizen (Worker).
4 33 Willie Peters's business expands, Willie Peters's corporation grows, or the colony thrives.
5 34 Continued as Citizen (Worker).
5 35 Political upheaval strikes Willie Peters's homeworld, and Willie Peters is caught up in the revolution.
5 38 Promoted to Citizen (Worker) rank 1.
6 38 Continued as Citizen (Worker).
6 39 Willie Peters learn something Willie Peters should not have – a corporate secret, a political scandal – which Willie Peters can profit from illegally.
6 39 Gain a criminal contact.
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