Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
19 |
Gain Enemy if Willie Peters don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Willie Peters don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Willie Peters's business expands, Willie Peters's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Willie Peters's homeworld, and Willie Peters is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Willie Peters learn something Willie Peters should not have – a corporate secret, a political scandal – which Willie Peters can profit from illegally. |
6 |
39 |
Gain a criminal contact. |