Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Louise Hand have no idea what happened to Louise Hand – they found Louise Hand's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Louise Hand to flee and vows to hunt Louise Hand down. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Risk Louise Hand's fortune on a possibility lucrative deal and win. |