Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
A police detective or rival criminal forces Graham Parlow to flee and vows to hunt Graham Parlow down. Gain an Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Switched to Agent (Intelligence). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Graham Parlow's work ends up coming home with Graham Parlow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Became a Scout (Courier). |
7 |
44 |
Graham Parlow spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |