Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
30 |
A job goes wrong, forcing Lue Crowle to flee off-planet. |
3 |
30 |
Failed to qualify for Worker (Citizen). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
32 |
Lue Crowle do not know what happened to Lue Crowle. There is a gap in Lue Crowle's memory. |
4 |
32 |
Failed to qualify for Free Trader (Merchant). |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
36 |
Attacked by enemies and injured. |
4 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
36 |
Gain Enemy if Lue Crowle don't already have one. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |