Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Omar Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Special assignment or duty on board ship. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Omar Cameron join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
One of Omar Cameron's pieces of art is stolen, and the investigation brings Omar Cameron into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Performer) rank 3. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Promoted to Entertainer (Performer) rank 4. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
56 |
Gain a patron in the arts. Gain an Ally |
10 |
58 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
11 |
58 |
Continued as Entertainer (Performer). |
11 |
61 |
Criticised a questionable political leader on Omar Cameron's homeworld, causing his downfall. Gain an Enemy |
11 |
62 |
Forced to muster out. |
12 |
62 |
Failed to qualify for Field Researcher (Scholar). |
12 |
62 |
Switched to Drifter (Wanderer). |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
69 |
Omar Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
72 |
Opponents of Omar Cameron's belief system ambush Omar Cameron. |
14 |
72 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Retired. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |