Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Monroe Brown spend a great deal of time on the fringes of Charted Space. |
3 |
30 |
Gain a contact in an alien race. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Switched to Navy (Engineer/Gunner) with the new title Sublieutenant and previous rank. |
4 |
33 |
Monroe Brown is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Returned to Scout (Surveyor). |
5 |
34 |
Monroe Brown's ship is damaged, and Monroe Brown have to hitch-hike Monroe Brown's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
38 |
Monroe Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |