Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
25 |
Political manoeuvrings usurp Hazle Fuller's position. Gain a Rival. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Hazle Fuller have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Hazle Fuller spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
When dealing with an alien race, Hazle Fuller botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Hazle Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Rogue (Enforcer). |
7 |
43 |
A job goes wrong, forcing Hazle Fuller to flee off-planet. |