Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Queenie Plundell's work ends up coming home with Queenie Plundell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Commanding officer takes an interest in Queenie Plundell's career. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Flight) with previous rank. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Embroiled in legal trouble. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Queenie Plundell's normal circles. Gain a Contact. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
47 |
Drafted into Army Support |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Became a Army (Army Support) with the new title Private. |
10 |
52 |
Thrown into a brutal ground war |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
54 |
Attempt at commissioned failed. |
11 |
54 |
Continued as Army (Army Support). |
11 |
57 |
Assigned to an urbanised planet torn by war. |
11 |
58 |
Forced to muster out. |