Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Find an Alien Artifact. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Public opinion turns on Johnie Galway. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Moved to a new world. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Johnie Galway is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
47 |
Johnie Galway's business expands, Johnie Galway's corporation grows, or the colony thrives. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
54 |
Advanced training in a specialist field. |
10 |
54 |
Promoted to Citizen (Colonist) rank 1. |