Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Broker (Merchant). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Continued as Navy (Line/Crew). |
3 |
32 |
Good fortune |
4 |
32 |
Continued as Navy (Line/Crew). |
4 |
34 |
Frank Butler join a gambling circle on board. |
5 |
36 |
Continued as Navy (Line/Crew). |
5 |
40 |
Advanced training in a specialist field. |
5 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
40 |
Continued as Navy (Line/Crew). |
6 |
41 |
Special assignment or duty on board ship. |
6 |
44 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
44 |
Continued as Navy (Line/Crew). |
7 |
45 |
Commanding officer takes an interest in Frank Butler's career. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
52 |
Frank Butler accepted an offer of inducements to betray Frank Butler's faith. Gain 640,000 in cash. |
9 |
52 |
Failed to qualify for Performer (Entertainer). |
9 |
52 |
Became a Drifter (Wanderer). |
9 |
55 |
Find Ancient Technology. |
9 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
56 |
Continued as Drifter (Wanderer). |
10 |
57 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
57 |
Failed to qualify for Surveyor (Scout). |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Betrayed by a friend. One of Frank Butler's Contacts or Allies betrays Frank Butler, ending Frank Butler's career. That Contact or Ally becomes a Rival or Enemy. |