Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Norah Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norah Skidd fail to help. Gain an Enemy. |
2 |
23 |
Norah Skidd inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
When dealing with an alien race, Norah Skidd botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Norah Skidd went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Norah Skidd went above and beyond the call of duty. |
6 |
36 |
Voluntarily left Corporate Agent |
6 |
36 |
Became a Citizen (Corporate). |
6 |
40 |
Norah Skidd learn something Norah Skidd should not have – a corporate secret, a political scandal – which Norah Skidd can profit from illegally. |
7 |
40 |
Voluntarily left Corporate |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |