Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Refused to criticise a questionable political leader on Gertie Simpson's homeworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Gertie Simpson far from home. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
A job goes wrong, forcing Gertie Simpson to flee off-planet. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Gertie Simpson's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Gertie Simpson's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Risk Gertie Simpson's fortune on a possibility lucrative deal and win. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Imperial trade restrictions force Gertie Simpson out of business. |
10 |
49 |
Became a Citizen (Worker). |
10 |
52 |
Spent time maintaining and using heavy vehicles. |