Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies that Park Fitzsimons easily defeat. |
1 |
22 |
Gain Enemy if Park Fitzsimons don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Park Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Park Fitzsimons's ship is damaged, and Park Fitzsimons have to hitch-hike Park Fitzsimons's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |