Retired Director Joel Casey  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 93 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 4 (-1)111834
Restless, Unfriendly, Solemn
 
Skills
Broker 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 2
Investigate 3
Jack-of-All-Trades 1
Language 0
Leadership 3
Medic 1
Melee (Grapple) 1
Melee (Striking) 1
Persuade 4
Profession (Worker/Civil Engineering) 1
Profession (Worker/Religion) 1
Recon 1
Science (Physical Sciences) 0
Steward 0
Streetwise 3
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 04
Agent Intelligence Director66
Believer Missionary/Humanitarian Project Leader34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Clement Edwards Rival 0 1 1 5 Florian (M/26)
Nova Andrews Ally 6 0 2 1 Ziadd (F/31)
reconciliation.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Gained a contact.
2 22 Voluntarily left Merchant Marine
2 22 Failed to qualify for Intelligence (Agent).
2 22 Became a Drifter (Wanderer).
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Drifter (Wanderer).
3 28 Find valuable salvage.
4 30 Continued as Drifter (Wanderer).
4 31 Joel Casey do not know what happened to Joel Casey. There is a gap in Joel Casey's memory.
5 31 Failed to qualify for Cavalry (Army).
5 31 Continued as Drifter (Wanderer).
5 33 Suffer from a life-threatening illness.
6 33 Became a Agent (Intelligence).
6 35 Victim of a crime
6 37 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 37 Continued as Agent (Intelligence).
7 41 An investigation takes on a dangerous turn.
7 41 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 41 Continued as Agent (Intelligence).
8 45 Joel Casey went above and beyond the call of duty.
8 45 Promoted to Agent (Intelligence) rank 3.
9 45 Continued as Agent (Intelligence).
9 46 Rewarded for a successful mission.
9 49 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Agent (Intelligence).
10 52 Advanced training in a specialist field.
10 53 Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Agent (Intelligence).
11 55 Uncover a major conspiracy against Joel Casey's employers.
11 57 Promoted to Agent (Intelligence) rank 6 with the new title Director.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Voluntarily left Intelligence
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Joel Casey is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 63 Joel Casey retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 68 Joel Casey retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 69 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 71 Joel Casey accepted an offer of inducements to betray Joel Casey's faith. Gain 1,190,000 in cash.
15 73 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 73 Retired.
16 75 A romantic relationship ends badly. Gain a Rival or Enemy.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 78 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 40,000 for medical bills.
18 82 Moved to a new world.
19 85 Aging Crisis. Owe 60,000 for medical bills.
19 87 A romantic relationship ends badly. Gain a Rival or Enemy.
20 89 Aging Crisis. Owe 50,000 for medical bills.
20 90 Betrayal. Convert an Ally into a Rival or Enemy.
21 93 Aging Crisis. Owe 50,000 for medical bills.
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