Retired 4th Officer Forrest Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 53 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 5 (-1)111955
Alcoholic, Pity
 
Skills
Admin 0
Broker 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Profession (Freeloader) 0
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Stealth 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Believer Holy Warrior Fighter12
Drifter Wanderer 03
Merchant Merchant Marine 4th Officer24
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Jamie Barry Enemy 0 1 2 0 Trexen (F/26)
Carrie Kelley Contact 3 1 1 1 Pirian (F/40)
Brooklyn Armstrong Contact 3 1 3 5 Happrhani (F/47)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
2 20 Became a Believer (Holy Warrior) with the new title Hopeful.
2 22 Someone more charismatic but less devout than Forrest Clark has become Forrest Clark's superior.
2 24 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 24 Continued as Believer (Holy Warrior).
3 26 Forrest Clark aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 26 Failed to qualify for Scientist (Scholar).
4 26 Became a Drifter (Wanderer).
4 27 Suffer from a life-threatening illness.
5 27 Failed to qualify for Free Trader (Merchant).
5 27 Submitted to the draft.
5 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 29 Make an unexpected connection outside Forrest Clark's normal circles. Gain a Contact.
6 31 Continued as Merchant (Merchant Marine).
6 34 Embroiled in legal trouble.
6 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 35 Continued as Merchant (Merchant Marine).
7 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 39 Continued as Merchant (Merchant Marine).
8 42 Make an unexpected connection outside Forrest Clark's normal circles. Gain a Contact.
8 43 Forced to muster out.
9 43 Failed to qualify for Performer (Entertainer).
9 43 Returned to Drifter (Wanderer).
9 44 Lost eye or limb. Owe 5,000 for medical bills.
10 44 Failed to qualify for Performer (Entertainer).
10 44 Continued as Drifter (Wanderer).
10 46 Attacked by enemies that Forrest Clark easily defeat.
10 46 Gain Enemy if Forrest Clark don't already have one.
10 48 Forced to muster out.
11 48 Aging Crisis. Owe 50,000 for medical bills.
11 48 Retired at age 48.
11 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Forrest Clark is sent to a new community or parish to preach The Word among the poor.
12 52 Aging Crisis. Owe 10,000 for medical bills.
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