Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Refuse to abuse Wright Pandy's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
During a battle, defeat or victory depends on Wright Pandy's actions. Wright Pandy actions lead to an honorabe discharge. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Merchant (Broker). |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Voluntarily left Broker |
9 |
44 |
Became a Scout (Courier). |
9 |
48 |
Wright Pandy's ship is damaged, and Wright Pandy have to hitch-hike Wright Pandy's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
48 |
Failed to qualify for Artist (Entertainer). |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
49 |
Find valuable salvage. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
59 |
Made lifelong friends. Gain 1 Allies. |
12 |
60 |
Graduated with honors. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |