Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Israel Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Israel Gray's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Refused to criticise a questionable political leader on Israel Gray's homeworld. |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Invited to take part in a controversial event or exhibition that injures Israel Gray's social standing. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Public opinion turns on Israel Gray. |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Israel Gray's Contacts or Allies betrays Israel Gray, ending Israel Gray's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Switched to Merchant (Free Trader). |
9 |
48 |
A good deal ensures Israel Gray is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |