Erie Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 47 F 3 (-1) 2 (-2) 3 (-1) 5 (-1) 11 (1) 4 (-1)3235B4
Private
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 2
Electronics 0
Flyer 0
Gambler 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 13
Drifter Barbarian 01
Merchant Broker 14
 
Name Type Affinity Enmity Power Influence Species
Delbert Robins Enemy 0 4 0 5 Azhanti (M/69)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Political upheaval strikes Erie Bluit's homeworld, and Erie Bluit is caught up in the revolution.
1 22 Forced to continue current assignment.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 24 Failed to qualify for University.
3 24 Became a Drifter (Barbarian).
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Returned to Citizen (Colonist).
4 30 Life ruined by a criminal gang. Gain the gang as an Enemy
5 30 Became a Merchant (Broker).
5 34 Gained a contact.
5 34 Promoted to Merchant (Broker) rank 1.
6 34 Continued as Merchant (Broker).
6 38 Given advanced training in a specialist field
7 38 Continued as Merchant (Broker).
7 42 Risk Erie Bluit's fortune on a possibility lucrative deal and win.
8 42 Continued as Merchant (Broker).
8 44 Given advanced training in a specialist field
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