Agent Keith Farrell  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 32 M 5 (-1) 8 (0) 2 (-2) 10 (1) 6 (0) 7 (0)582A67
Smiling, Athletic gait, Does what is necessary or right
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Deception 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner 0
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Recon 1
Science (Space Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Army Infantry Lance Corporal12
Merchant Free Trader 01
Agent Corporate Agent Agent11
 
Name Type Affinity Enmity Power Influence Species
Squire Gilbert Rival 1 1 0 1 Azhanti (M/48)
Jesse Paul Enemy 0 3 0 5 Azhanti (M/18)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 21 Became a Army (Infantry) with the new title Private.
2 22 Moved to a new world.
2 25 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Infantry).
3 26 Keith Farrell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 26 Became a Merchant (Free Trader).
4 27 A sudden war destroys Keith Farrell's trade routes and contacts, forcing Keith Farrell to flee that region of space.
4 27 Gain rebels as Enemy
5 27 Became a Agent (Corporate Agent).
5 29 Gained a contact.
5 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
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