Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
Anner Egerton's work is sabotaged by unknown parties. Anner Egerton may salvage what Anner Egerton can and give up. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Anner Egerton's Contacts or Allies betrays Anner Egerton, ending Anner Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Rogue (Thief). |
4 |
29 |
Anner Egerton spend months in the dangerous criminal underworld. |
4 |
29 |
Promoted to Rogue (Thief) rank 1. |