Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Scott Sims is rewarded for Scott Sims's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Scott Sims is rewarded for Scott Sims's diligence or cunning. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A good deal ensures Scott Sims is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Scott Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
45 |
Scott Sims's ship is damaged, and Scott Sims have to hitch-hike Scott Sims's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
45 |
Became a Scholar (Scientist). |
9 |
46 |
Moved to a new world. |
10 |
49 |
Continued as Scholar (Scientist). |
10 |
50 |
Refuse to join a cheat in some fashion. |
10 |
53 |
Promoted to Scholar (Scientist) rank 1. |