Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Haywood Jacobs's ship is damaged, and Haywood Jacobs have to hitch-hike Haywood Jacobs's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
Expose or are involved in a scandal of some sort. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Haywood Jacobs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Risk Haywood Jacobs's fortune on a possibility lucrative deal and win. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Haywood Jacobs do not know what happened to Haywood Jacobs. There is a gap in Haywood Jacobs's memory. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |