Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
A police detective or rival criminal forces Eric Clarke to flee and vows to hunt Eric Clarke down. Gain an Enemy. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Eric Clarke far from home. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Eric Clarke do not know what happened to Eric Clarke. There is a gap in Eric Clarke's memory. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Eric Clarke have been following false teachings! |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
52 |
Nearly killed. Owe 7,500 for medical bills. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |