Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Fred Knight accepted an offer of inducements to betray Fred Knight's faith. Gain 70,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Fred Knight is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Fred Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fred Knight fail to help. Gain an Enemy. |
4 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Fred Knight's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Fred Knight do not know what happened to Fred Knight. There is a gap in Fred Knight's memory. |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |