Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Sherri Fillanes left the community. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Sherri Fillanes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Sherri Fillanes have no idea what happened to Sherri Fillanes – they found Sherri Fillanes's ship drifting on the fringes of friendly space. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Surveyor (Scout). |
5 |
28 |
Returned to Drifter (Wanderer). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Drafted into Engineer/Gunner |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
38 |
Special assignment or duty on board ship. |
7 |
40 |
Attempt at commissioned failed. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Sherri Fillanes join a gambling circle on board. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Vessel participates in a diplomatic mission. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Line/Crew (Navy). |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Severely injured. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Became a Psion (Adept). |
11 |
56 |
Achieve a new level of discipline in Sherri Fillanes's powers/ |
11 |
56 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Psion (Adept). |
12 |
59 |
Psionic strength increases. |
12 |
60 |
Promoted to Psion (Adept) rank 2. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Psion (Adept). |
13 |
64 |
Gain a contact outside of normal circles. |
13 |
64 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Psion (Adept). |
14 |
68 |
Gain a contact outside of normal circles. |
14 |
68 |
Forced to continue current assignment. |
14 |
68 |
Promoted to Psion (Adept) rank 4. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Continued as Psion (Adept). |
15 |
71 |
Spent time mastering mind and body. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Continued as Psion (Adept). |
16 |
73 |
Gain a mentor. |
16 |
76 |
Promoted to Psion (Adept) rank 5. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |