Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Criticised a questionable political leader on George McNamara's homeworld, causing his downfall. Gain an Enemy |
1 |
19 |
Public opinion turns on George McNamara. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
George McNamara is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
25 |
Assigned to a black ops mission. |
3 |
27 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
30 |
A mission goes wrong; George McNamara and several others are captured and mistreated by the enemy. Gain George McNamara's jailer as an Enemy. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
32 |
Become leader in social movement. |
5 |
32 |
Gain an Ally and an Enemy. |
5 |
34 |
Graduated. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |