Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Zetta Morrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Scarred. Fully recovered. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Unit is slaughtered in a disastrous battle, for which Zetta Morrison blame Zetta Morrison's commander. Gain commander as Enemy. |
5 |
27 |
Switched to Navy (Line/Crew) with the new title Crewman and previous rank. |
5 |
31 |
Vessel participates in a diplomatic mission. |
5 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
31 |
Continued as Navy (Line/Crew). |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
34 |
Became a Entertainer (Artist). |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Promoted to Entertainer (Artist) rank 1. |