Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Alan Eade went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Alan Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
33 |
Entangled in a bureaucratic or legal morass that distracts Alan Eade from Alan Eade's work. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
36 |
Make a breakthrough in Alan Eade's field. |