Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Special assignment or duty on board ship. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Commanding officer takes an interest in Jeremiah Carter's career. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Abuse Jeremiah Carter's position for profit. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Jeremiah Carter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Jeremiah Carter is blamed for an accident that causes the death of several crew members. Jeremiah Carter's guilt drives Jeremiah Carter to excel. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Jeremiah Carter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
53 |
Perform an exemplary service for the scouts. |