Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Ezra Sapping's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Ezra Sapping into bankruptcy. Ezra Sapping salvages what Ezra Sapping can. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
35 |
One of Ezra Sapping's pieces of art is stolen, and the investigation brings Ezra Sapping into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
36 |
Voluntarily left Journalist |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Graduated. |
7 |
40 |
Switched to Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
43 |
Ezra Sapping's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Failed to qualify for Intelligence (Agent). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |