Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Christ Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Army Support (Army). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
37 |
Moved to a new world. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies that Christ Fawns easily defeat. |
6 |
38 |
Gain Enemy if Christ Fawns don't already have one. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Christ Fawns is living the high life for a few years. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
53 |
Voluntarily left Merchant Marine |
10 |
53 |
Entered Merchant Academy with the Business curriculum. |
10 |
56 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Graduated. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Switched to Merchant (Broker). |
11 |
57 |
Promoted to Merchant (Broker) rank 1. |
11 |
61 |
Imperial trade restrictions force Christ Fawns out of business. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Victim of a crime. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Good fortune. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |