Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Orpha Terry is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
21 |
Orpha Terry refuse to secretly provide religious rites for a dying leader or noble, because they do not share Orpha Terry's faith. |
4 |
24 |
Continued as Believer (Missionary/Humanitarian). |
4 |
28 |
Orpha Terry refused an offer of inducements to betray Orpha Terry's faith. Gain 4 enemies. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Orpha Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Orpha Terry secretly provide religious rites for a dying leader or noble, although they do not share Orpha Terry's faith. Gain an Ally in the family and a Rival who disagrees with Orpha Terry's choice. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
39 |
Drafted into Law Enforcement |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |