Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Malissa James's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Malissa James's ship is damaged, and Malissa James have to hitch-hike Malissa James's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Malissa James is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |