Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Herman McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Herman McKee's time in the scouts. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
30 |
Established a network of contacts. Gain 3 contacts. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Good fortune |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Arrested |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Prisoner (Thug). |
7 |
43 |
The warden takes an interest in Herman McKee's case. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
47 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
50 |
Beaten by a prison gang. |
9 |
50 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
55 |
A guard takes a dislike to Herman McKee. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Returned to Prisoner (Fixer). |
11 |
59 |
Accused of assaulting a prison guard. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Returned to Prisoner (Thug). |
12 |
60 |
A guard takes a dislike to Herman McKee. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |