Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Good fortune |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 4. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Otha Schmidt's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Became a Drifter (Barbarian). |
9 |
48 |
Voluntarily left Barbarian |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |