Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Gilbert Grain don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Drafted into Cavalry |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Gilbert Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attempted a risky adventure and was sent to prison. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Became a Prisoner (Thug). |
8 |
45 |
Accused of assaulting a prison guard. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
51 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
55 |
Joined a prison gang |