Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
1 |
14 |
Melva Griffin is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
1 |
16 |
Attempt at commissioned failed. |
2 |
16 |
Voluntarily left Underwater Commando |
2 |
16 |
Became a Army (Army Support). |
2 |
20 |
Advanced training in a specialist field |
3 |
20 |
Continued as Army (Army Support). |
3 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
24 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Army (Army Support). |
4 |
25 |
Good fortune |
4 |
28 |
Forced to muster out. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
30 |
One of Melva Griffin's pieces of art is stolen, and the investigation brings Melva Griffin into the criminal underworld. |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
35 |
Works is especially well received and popular, making Melva Griffin a minor celebrity |
6 |
36 |
Promoted to Entertainer (Performer) rank 2. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
40 |
Voluntarily left Performer |
8 |
40 |
Became a Scout (Surveyor). |
8 |
41 |
Spend several years jumping from world to world in Melva Griffin's scout ship. |
8 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Melva Griffin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
50 |
Good fortune. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |