Retired 4th Officer Dorothea Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Fastidious, Embarrassed
 
Skills
Athletics (Endurance) 1
Broker 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Persuade 1
Science (Social Sciences/Sophontology) 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 22
Drifter Barbarian 01
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer22
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Verner Walters Rival 1 3 6 4 Libert (M/11)
Nona Welch Rival 1 2 1 2 Tapazmal (F/26)
May Cooper Rival 1 2 1 2 Tapazmal (F/17)
Claud Cumming Ally 4 0 1 0 Trexen (M/66)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Advanced training in a specialist field.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 24 Make a breakthrough in Dorothea Chambers's field.
2 26 Promoted to Scholar (Field Researcher) rank 2.
3 26 Voluntarily left Field Researcher
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Became a Drifter (Barbarian).
3 28 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 28 Failed to qualify for Infantry (Army).
4 28 Switched to Drifter (Scavenger).
4 30 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 30 Failed to qualify for Merchant Academy.
5 30 Submitted to the draft.
5 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Embroiled in legal trouble.
5 34 Forced to continue current assignment.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
6 35 A good deal ensures Dorothea Chambers is living the high life for a few years.
6 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 38 Voluntarily left Merchant Marine
7 38 Switched to Drifter (Wanderer).
7 41 Betrayed by a friend. One of Dorothea Chambers's Contacts or Allies betrays Dorothea Chambers, ending Dorothea Chambers's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Failed to qualify for Merchant Academy.
8 41 Returned to Drifter (Scavenger).
8 42 Dorothea Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Dorothea Chambers refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dorothea Chambers's faith.
9 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Believer (Missionary/Humanitarian).
10 49 Dorothea Chambers come into conflict with a splinter group Dorothea Chambers's own religion which maintains Dorothea Chambers's version is the wrong one. Gain 3 Rivals.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired.
11 50 Good fortune.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 56 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 60 Accused of a crime.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 62 Birth or Death involving a family member or close friend.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 69 Aging Crisis. Owe 20,000 for medical bills.
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