Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Edith Blakely's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Surveyor) rank 2. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
49 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
49 |
Became a Agent (Intelligence). |
9 |
51 |
Advanced training in a specialist field. |
9 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Agent (Intelligence). |
10 |
57 |
An investigation takes on a dangerous turn. |
10 |
57 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
57 |
Continued as Agent (Intelligence). |
11 |
60 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
92 |
Good fortune. |
20 |
92 |
Aging Crisis. Owe 20,000 for medical bills. |