Retired 3rd Officer Edith Blakely  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 92 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 1 (-2)111731
Creative
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Deception 2
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 3
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer35
Scout Surveyor Scout23
Agent Intelligence Field Agent23
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Dakash Gugu Ally 5 0 2 0 Vilani, Imperium (M/17)
Roland Uleaven Contact 1 0 5 0 Ne Kraeda ren Kelva (M/62)
Oma Mason Enemy 0 2 5 3 Ne Kraeda ren Kelva (F/89)
Relationship redefined. Ally becomes an enemy.
Mandy Roland Ally 0 0 0 1 Ne Kraeda ren Kelva (F/49)
Mandy Roland is a questionable figure such as a criminal, pirate or disgraced noble.
Michael Ray Contact 0 2 0 3 Ne Kraeda ren Kelva (M/53)
Michael Ray was ruined by misfortune caused by the character.
Kattie Gray Ally 4 0 1 1 Ne Kraeda ren Kelva (F/29)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 33 Gained a contact.
5 34 Continued as Merchant (Merchant Marine).
5 38 Make an unexpected connection outside Edith Blakely's normal circles. Gain a Contact.
5 38 Forced to muster out.
6 38 Became a Scout (Surveyor).
6 40 A new romantic starts. Gain an Ally.
6 42 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 42 Continued as Scout (Surveyor).
7 45 Perform an exemplary service for the scouts.
7 46 Promoted to Scout (Surveyor) rank 2.
8 46 Continued as Scout (Surveyor).
8 49 Lost eye or limb. Owe 2,500 for medical bills.
9 49 Became a Agent (Intelligence).
9 51 Advanced training in a specialist field.
9 53 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
10 53 Aging Crisis. Owe 30,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Agent (Intelligence).
10 57 An investigation takes on a dangerous turn.
10 57 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
11 57 Continued as Agent (Intelligence).
11 60 Severely injured. Fully recovered. Owe 12,500 for medical bills.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired.
12 63 Moved to a new world.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 72 A romantic relationship ends badly. Gain a Rival or Enemy.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 75 A new romantic starts. Gain an Ally.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 78 Good fortune.
17 80 Aging Crisis. Owe 10,000 for medical bills.
17 83 Gained a contact.
18 84 Aging Crisis. Owe 40,000 for medical bills.
18 88 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 20,000 for medical bills.
19 92 Good fortune.
20 92 Aging Crisis. Owe 20,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙